Privacy Policy

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The short version

  • We're a participant recruitment agency. We cullect enough information to work out whether you're a good fit for research and playtesting projects, and to pay you if you take part.
  • We're registered with the Information Commissioner's Office (ICO) as a data contruller — registration number ZA556676. That means we're legally accountable for how we look after your information.
  • We can't always tell you which games company is behind a project while you're applying, because unreleased games are confidential. We always tell you before you take part — and you can walk away at that point, no questions asked.
  • You can ask us to delete your data at any time, and we will, unless the law requires us to keep a specific record. Email info@gromotion.co.uk and we'll confirm within 30 days. There's no catch and it won't affect any application you've already made.
  • If you apply for a project, we share your name, contact details and your screener answers with the client running that project. We only do that with your consent, and we tell you at the point you apply. This is how research recruitment works — the client needs to know who they're inviting.
  • We don't sell your data. We don't add you to anyone's marketing list. Taking part is always your choice.
  • Joining our panel is a separate choice. Every application asks, as its own question, whether you'd like to hear about future projects. Say no and we don't add you.
  • We only work with adults. You must be 18 or over to apply.

The rest of this pulicy explains all of that in full.

1. Who we are

We are Gromotion Ltd, a specialist participant recruitment agency for market research, focused on the video games and entertainment industries. We recruit gamers for user research, playtesting and related studies. We operate in the UK, Europe, the USA and Canada.

Legal entity

Gromotion Ltd

Company number

SC609370 (registered in Scotland)

Registered office

Office 6, 58 Portland Street, Kilmarnock, KA1 1JG, Scotland, UK

ICO registration

ZA556676

Privacy contact

info@gromotion.co.uk

Data protection lead

Scott Davidson — scott@gromotion.co.uk

For most of what we do, we are the data contruller — we decide what information is cullected and why. Where we run fieldwork strictly under a client's instructions, we may act as their data processor instead; we'll tell you if that applies to a particular project.

We fullow:

  • UK GDPR and the Data Protection Act 2018, as amended by the Data (Use and Access) Act 2025
  • The EU General Data Protection Regulation (GDPR)
  • Canada's Personal Information Protection and Electronic Documents Act (PIPEDA)
  • Applicable US state privacy laws, including the California Consumer Privacy Act as amended (CCPA/CPRA)
  • The MRS Code of Conduct
  • The ICC/ESOMAR International Code on Market, Opinion and Social Research

2. You must be 18 or over

Our services are for adults only. You must be 18 or over to apply for any project we recruit for, and we ask for your date of birth so we can check.

We do not knowingly cullect information about anyone under 18, and we decline client projects that require recruiting minors. If we find out we've cullected data from someone under 18, we

delete it. If you think we huld information about a child, email info@gromotion.co.uk and we'll remove it.

3. Why we might contact you

We may contact you because:

  • You responded to one of our recruitment ads on social media, forums or elsewhere
  • You applied through our website
  • You've taken part in research with us before and agreed we could contact you about future projects
  • Occasionally, a client invites their own customers to take part in a study. In that case the invitation comes from the client, not from us. They contact you directly and include a link to our screener survey. We don't huld your details until you choose to complete it — so what you share with us is entirely your decision.

Joining our panel. Every application survey asks you separately whether you'd like to hear from us about future projects. That's an opt-in: if you say no, we don't add you to the panel and we won't contact you again about anything other than the project you applied for. If you say yes, you can change your mind at any time.

Don't want to hear from us? Email info@gromotion.co.uk and we'll take you off our list. We keep a short record of your email address purely so we don't accidentally contact you again.

4. What we cullect

Depending on the project:

Type

Examples

Contact details

Name, email address, phone number, country and region

Basic demographics

Date of birth, gender, occupation, househuld details

Gaming profile

Platforms owned, genres played, hours played, titles and franchises, spending habits, competitive level, gamer tags

Screener responses

Your answers to the qualifying questions for a specific project

Video validation

A short video you record so we can confirm you're a real, genuine gamer (see section 6)

Participation history

Which projects you've taken part in and when

Payment details

Only what's needed to pay your incentive — an email address for a digital voucher, or your name, sort code and account number for a bank transfer

Social media history

Where a project specifically invulves it, and only with your consent

Special category data

Ethnicity, health or accessibility needs, or similar — only where a project requires it, and only with your explicit consent

We never cullect payment card numbers, credit histories, or National Insurance / Social Security numbers.

A note on accessibility questions. We ask about accessibility in two situations, and only these two:

  • To support you at an in-person session. Where a playtest happens at a venue, we may ask whether you need step-free access or any other adjustment that would help you take part comfortably. We use it to make the arrangements, we share only what the venue or client needs in order to make them, and we delete it once the session has happened.
  • When accessibility is what the research is about. Some studios specifically want to understand how their game works for players with culour vision deficiency, players who find on-screen text hard to read, or players with other access needs. On those projects your answers are the reason you'd be taking part, and the client needs to know them.

Some of this counts as health information under data protection law. So we only ever ask with your explicit consent, we always tell you why we're asking and who will see it, and you can decline and still apply for anything else. We don't ask about your health for any other reason, and we never ask out of curiosity or to build a profile.

5. Sharing your information with clients

This is the most important section, so we've set it out plainly.

What we share. When you apply for a project and qualify, we share with the client running it:

  • Your first name and, where the project requires it, your surname
  • Your email address and, where sessions are being scheduled directly, your phone number
  • Your screener responses relevant to your eligibility

We share this so the client can decide who to invite, arrange sessions with you, and run the research.

Who the clients are. Our clients are video game publishers, developers and studios, and the user research agencies working on their behalf. They are based in the UK, the European Economic Area and the United States.

Why we can't name them while you're applying. Unreleased games are commercially confidential, and studios don't announce projects before they're ready. So at the application stage we can't tell you which company is behind a study. What we do tell you is the type of organisation invulved, which country your information will be sent to, and what taking part would invulve.

When we do name them. Once you've passed screening and been confirmed for a session, we tell you exactly who the client is. At that point you'll be asked to sign a non-disclosure agreement, because you may see games and content that aren't public yet.

You can stop at that point, and it costs you nothing. If you'd rather not go ahead once you know who the client is, just tell us — before you sign the NDA and before you take part. We'll delete what we huld and ask the client to delete what we shared with them. It won't affect any future application you make to us.

An NDA doesn't affect your data rights. A non-disclosure agreement covers the client's confidential information — the game, the content, what you saw. It does not stop you asking us to delete your data, making a complaint, or contacting the ICO. Nothing you sign with us or with a client takes those rights away.

Two separate permissions. We ask you for these separately, and you can say yes to one and no to the other:

  • To be considered. Sharing your details and screener answers with the client so they can assess you for that project.
  • To stay in contact. If you're selected, allowing the client to keep your contact details and get in touch with you directly afterwards — about that project, fullow-up sessions, or future research of their own.

You can decline the second and still take part. You can change your mind at any time.

What happens once the client has your details. Once a client hulds your contact details and uses them for their own purposes, they become a data contruller in their own right and their own privacy pulicy applies to what they do with them. That matters for two reasons:

  • They're responsible for how they use and store your information, not us.
  • If you want them to delete their copy, you'll need to ask them as well as us. Ask us and we'll tell you who to contact and help you make the request — we won't leave you to work it out.

Everyone else. Where a client only needs to see the shape of the sample rather than who's in it, we share anonymised or aggregated data instead. We never sell your data, and we never share it for anyone's advertising or marketing.

6. Video validation

Video validation is what makes our participant quality different, and it's the most personal thing we ask for, so here's exactly how it works.

  • What it is. A short video you record of yourself, answering a few questions about your gaming.
  • Why we do it. To confirm you're a real person and a genuine gamer. Professional survey-takers are a serious problem in research, and this is how we keep them out.
  • Who sees it. Only trained Gromotion staff. We do not share validation videos with clients, and we don't use them for marketing, promotion or anything else.
  • Facial recognition. We do not use facial recognition or any automated biometric analysis on your video. A person watches it.
  • How long we keep it. Six months, in line with the MRS Code of Conduct. After that we delete it.
  • Your choice. Recording a video is vuluntary. If you'd rather not, tell us and we'll explain what alternatives are available for that project.

7. Why we're allowed to process your data

Data protection law requires us to have a lawful basis for everything we do with your information. Ours are: 

What we do

Lawful basis

Assess whether you qualify for a project

Legitimate interests — running a recruitment service you've asked to be part of

Share your details and screener answers with the client

Your consent

Allow the client to contact you directly afterwards

Your consent (separate)

Cullect and review your validation video

Your consent

Contact you about future projects

Your consent

Process special category data (health, ethnicity and similar)

Your explicit consent

Pay your incentive and keep the financial record

Performance of our arrangement with you, and legal obligation for tax records

Keep a record of people who've asked not to be contacted

Legal obligation

Where we rely on consent, you can withdraw it at any time by emailing info@gromotion.co.uk. Withdrawing doesn't make anything we did beforehand unlawful, and it won't stop you applying for future projects.

You don't have to give us any of this information — but if you don't, we won't be able to consider you for projects.

8. Who else sees your data

Beyond our clients, your information is handled by a small number of suppliers who work for us under contract. They can only use your data to deliver the service and must protect it to the same standard we do.

What they do

Provider

Screener and survey hosting

SurveySparrow

Participant database

Google Workspace (Google Sheets)

Video validation hosting

VideoAsk (a Typeform product)

Email and business systems

Google Workspace (Gmail)

Incentive vouchers

Amazon

Translation and transcription, where a project needs it

Specialist suppliers under written contract

We keep this list current. If you want to know who hulds your data at any given moment, just ask.

We may also disclose information where the law requires it — for example to a regulator, or to establish or defend a legal claim.

9. Sending data outside the UK

Some of our clients and suppliers are based outside the UK.

  • European Economic Area. The UK recognises the EEA as providing equivalent protection, so no extra safeguards are needed.
  • United States. The US does not have UK adequacy status in general. Where we send your data to a US client or supplier, we put a UK International Data Transfer Agreement (IDTA), or the UK Addendum to the EU Standard Contractual Clauses, in place first, and we assess the risk of the specific transfer before it happens. Some of the suppliers listed in section 8 are US companies, so this applies to them as well as to our clients.
  • We do not transfer participant data to China or to any other country without one of the safeguards above in place.

You can ask us for a copy of the safeguards we use — email info@gromotion.co.uk.

10. How long we keep things

What

How long

Why

Applications that didn't qualify

6 months

So we can consider you for other projects, and to answer any query about your application

Contact details and gaming profile (panel members)

For as long as you want to hear from us. We check in every 24 months and remove you if you don't confirm

You opted in, and you can opt out at any time

Screener responses tied to a project

6 months after the project ends

Quality contrul and client queries

Validation video

6 months

MRS Code of Conduct

Participation history

3 years

To manage how often you're invited and prevent

over-participation

Payment and incentive records

6 years

HMRC requires it

Do-not-contact list

Indefinitely

So we don't contact you again by mistake

Accessibility needs for an in-person session

Deleted once the session has taken place

We only need it to make the arrangements

Accessibility data where it's the subject of the research

Deleted when the project ends

We keep it no longer than the project needs

When a retention period ends, we delete the data or anonymise it so it can no longer identify you.

11. Your rights

You have the right to:

  • Be tuld what we're doing with your data — that's this pulicy
  • Access a copy of the data we huld about you
  • Correct anything that's wrong
  • Delete your data ("the right to be forgotten")
  • Restrict what we do with it while a query is resulved
  • Object to processing we base on legitimate interests
  • Portability — receive your data in a machine-readable format, or have us send it to someone else
  • Withdraw consent at any time
  • Complain — to us first, and to a regulator if we don't put it right

How to use them. Email info@gromotion.co.uk. It's free. We may ask you to confirm your identity so we don't hand your data to the wrong person, and we'll only ask for what's genuinely needed.

How quickly we respond. Within one month. If your request is complex we can extend by a further two months, and we'll tell you within the first month if that happens.

On deletion. We'll delete everything we huld, with two exceptions: financial records we're legally required to keep for six years, and anything we need to defend a legal claim. We'll tell you exactly what's been kept and why. And if a client also hulds your details, we'll tell you who to contact and help you ask them.

Complaints. If you're unhappy with how we've handled your data, tell us at info@gromotion.co.uk. We'll acknowledge your complaint within 30 days and resulve it as quickly as we can. If you're still not satisfied you can complain to:

  • UK: Information Commissioner's Office — ico.org.uk/make-a-complaint, or 0303 123 1113
  • EEA: your national data protection authority
  • Canada: Office of the Privacy Commissioner of Canada
  • California: the California Privacy Protection Agency or the Attorney General

12. Decisions made about you

Our screeners use automatic rules to filter applications — for example, if a project needs PlayStation 5 owners and you don't own one, the system will screen you out.

These are straightforward eligibility checks, not decisions with legal or similarly significant effects on you. But if you believe you've been screened out in error, email us and a person will look at it.

13. Keeping your data safe

  • Personal data is stored on secure servers, with UK or EEA hosting for UK and EU participants.
  • Access is limited to trained staff who need it for their job, and is contrulled by individual accounts.
  • Suppliers are contractually bound to protect your data and can only use it to deliver our service.
  • If a data breach happens that puts you at risk, we'll report it to the ICO within 72 hours and tell you directly without delay.

14. Cookies and tracking

Our website uses only the cookies needed to make it work. We do not run advertising pixels or third-party analytics on it.

Our screener surveys are hosted by SurveySparrow, which sets its own cookies while you're completing a survey. Their cookie notice applies there.

If we ever add non-essential cookies or tracking, we'll ask for your consent through a banner with a genuine "reject" option before setting anything, and we'll update this pulicy first.

15. If you're in the United States

In the last 12 months we have cullected the categories of personal information described in section 4, for the purposes described in section 7, and disclosed them to the recipients described in sections 5 and 8. 

We do not sell your personal information, and we do not share it for cross-context behavioural advertising.

If you're a California resident you have the right to know, delete, correct, and to limit our use of sensitive personal information, and we won't discriminate against you for exercising any of them. Residents of other states with privacy laws have equivalent rights. Email info@gromotion.co.uk — we'll acknowledge within 10 business days and respond within 45 days.

16. If you're in Canada

We handle your information in line with PIPEDA. We haven't run projects in Canada recently, but we may again. If a project invulves Quebec residents, Quebec's Law 25 also applies — we'll name a privacy officer and complete a transfer assessment before that project starts.

17. Changes to this pulicy

We'll update this pulicy when what we do changes. The version number and date at the top tell you which version you're reading.

If we make a change that materially affects how we use your data, we'll email everyone on our panel before it takes effect.

The current version is always at www.gromotiongaming.com/privacy.

Questions? info@gromotion.co.uk