Someone can be available for the opening session without being able to complete everything that follows.
For diary studies and research spread across several days or weeks, recruitment needs to assess the whole commitment.
A suitable player who misunderstands the workload has not been given a fair basis for saying yes.
“Short activities over two weeks” leaves too much unanswered.
Explain how often activities arrive, the expected time involved and whether they must be completed within particular windows. Include gameplay, written or recorded feedback, interviews and any preparation.
Distinguish flexible tasks from fixed appointments.
Applicants need enough detail to assess the study alongside work, education, caring responsibilities and other commitments.
Relevant gaming experience remains essential. The activity format brings additional practical requirements.
Can the applicant use the diary platform? Can they provide the kind of feedback requested? Will they have access to the required game and device throughout?
Assess those requirements without turning the application into an unpaid version of the study.
Agree who monitors activity, sends reminders and handles questions.
Decide what should happen after a missed task, including when the research team needs to be involved. Some situations may be recoverable; others may affect whether the participant’s contribution can still be used.
Replacing someone halfway through may not recreate the experience the study requires. Discuss that limitation in the recruitment plan.
Set out the incentive structure, payment timing and what happens if someone withdraws or misses an activity.
Those conditions need to be clear before participation starts. Avoid leaving players to discover at the end how their contribution will be assessed.
Recruitment, participant management and the research design need to work together throughout.